TREANT, ELDER
{{Monster Table
|style=
|creature=
|size=Colossal|type= Plant
|hd= 50d8+880 | hp=1,105
|init= +3 (–1 Dex, +4 Improved Initiative)
|speed= 60 ft.
|ac=41 (–1 Dex, –8 size, +40 natural) |touch=1 |flat= 41
|bab= +37 | grapple=+72
|at= Slam +51 (10d6+19/19–20(+1d6 on critical hit)) melee
|full_at= 2 slams +51 (10d6+19/19–20 (+1d6 on a critical hit)) melee
|Attacks: 2 slams +49 melee
|Damage: Slam 10d6+19/19–20
|space= 30 ft. | reach=30 ft.
|sa= Animate trees, trample, triple Damage against objects, spell-like abilities
|sq= Plant traits, SR 29, DR 10/–
|fort= +45|ref= +17|will= +33
|str=48|dex=8|con=42 |int=19|wis=33|cha=35
|skills= Diplomacy +61, Hide –12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51
|feats= Alertness, Endurance, Great fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
|Epic feats= Epic Endurance, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (slam), Epic Will
|env= Any forest
|org= Solitary or with grove of treants
|cr= 25
|treas= Standard
|align= Always neutral good
|adv= 51–150 HD (Colossal)
}}
Elder treants speak the language of treants, plus Common and Sylvan.
COMBAT
'''Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range.
Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based. Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage. Plant Traits:' Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects. Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas. Spell-Like At will—animal messenger, command plants, speak with plants, stone tell; 3/day—mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day—shambler.'' Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Creature Category:Epic Category:Colossal Size Category:Plant Type Category:Forest Terrain Category:Any Climate Category:CR25 Category:Neutral (Law-Chaos) Alignment Category:Good Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}